<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<Domain version="1.6.4.115" type="material" name="マテリアルドメイン 63">
  <Node name="突板　ウォルナットナチュラル" id="3552be37-06cc-499a-afb0-80c39b82781d">
    <Attribute name="AlphaTestEnabled" type="bool" value="false" />
    <Attribute name="AlphaTestThreshold" type="double" value="0.200000" />
    <Attribute name="BlendMode" type="long" value="0" />
    <Attribute name="ClearCoat" type="string" value="" />
    <Attribute name="Foliage" type="string" value="" />
    <Attribute name="GlassMode" type="long" value="0" />
    <Attribute name="GlassThickness" type="double" value="0.000000" />
    <Attribute name="IndexOfRefraction" type="double" value="1.450000" />
    <Attribute name="IsConstantGlassThickness" type="bool" value="false" />
    <Attribute name="LightProbeOccluder" type="bool" value="true" />
    <Attribute name="SSAOGroup" type="long" value="0" />
    <Attribute name="ShadingMode" type="long" value="0" />
    <Attribute name="SkyMapMode" type="long" value="0" />
    <Attribute name="TwoSided" type="bool" value="true" />
    <Attribute name="UsesFirstLayerAlpha" type="double" value="0.000000" />
    <Attribute name="ambient.b" type="double" value="0.000000" />
    <Attribute name="ambient.g" type="double" value="0.000000" />
    <Attribute name="ambient.r" type="double" value="0.000000" />
    <Attribute name="backIsBlack" type="bool" value="false" />
    <Attribute name="bias" type="double" value="0.000000" />
    <Attribute name="clearcoatIndex" type="double" value="1.800000" />
    <Attribute name="code" type="string" value="" />
    <Attribute name="diffuse.b" type="double" value="0.000000" />
    <Attribute name="diffuse.g" type="double" value="0.000000" />
    <Attribute name="diffuse.r" type="double" value="0.000000" />
    <Attribute name="disappearsByDirection" type="bool" value="false" />
    <Attribute name="eccentricity" type="double" value="0.300000" />
    <Attribute name="emissive.b" type="double" value="0.000000" />
    <Attribute name="emissive.g" type="double" value="0.000000" />
    <Attribute name="emissive.r" type="double" value="0.000000" />
    <Attribute name="environmentMap.isEnabled" type="bool" value="false" />
    <Attribute name="environmentMap.rotation.x" type="double" value="0.000000" />
    <Attribute name="environmentMap.rotation.y" type="double" value="0.000000" />
    <Attribute name="environmentMap.rotation.z" type="double" value="0.000000" />
    <Attribute name="fleck.perturbation" type="double" value="0.300000" />
    <Attribute name="fleck.size" type="double" value="1.000000" />
    <Attribute name="fleck.specular.b" type="double" value="1.000000" />
    <Attribute name="fleck.specular.g" type="double" value="1.000000" />
    <Attribute name="fleck.specular.r" type="double" value="1.000000" />
    <Attribute name="ibl.coeff.diffuse" type="double" value="0.000000" />
    <Attribute name="ibl.coeff.specular" type="double" value="0.000000" />
    <Attribute name="ibl.contrast" type="double" value="1.000000" />
    <Attribute name="ibl.roughness" type="double" value="0.050000" />
    <Attribute name="library.domainPath" type="string" value="\domain\突板　ウォルナットナチュラル.material" />
    <Attribute name="library.id" type="string" value="" />
    <Attribute name="library.nodeName" type="string" value="突板　ウォルナットナチュラル" />
    <Attribute name="library.path" type="string" value="内装\PBR床\木質フロア\ウォルナット" />
    <Attribute name="power" type="double" value="22.000000" />
    <Attribute name="refractiveIndex" type="double" value="1.000000" />
    <Attribute name="roughness" type="double" value="0.000000" />
    <Attribute name="scale" type="double" value="1.000000" />
    <Attribute name="specular.b" type="double" value="0.000000" />
    <Attribute name="specular.g" type="double" value="0.000000" />
    <Attribute name="specular.r" type="double" value="0.000000" />
    <Attribute name="specularRollOff" type="double" value="0.700000" />
    <Attribute name="transparency" type="double" value="1.000000" />
    <Attribute name="type" type="long" value="10" />
    <EnvironmentMap>
      <Image type="0">
        <NodeReference id="00000000-0000-0000-0000-000000000000" />
      </Image>
    </EnvironmentMap>
    <LayerGroup>
      <Layer>
        <Attribute name="ClothnessLevel" type="long" value="0" />
        <Attribute name="EmmisiveIntensity" type="double" value="1.000000" />
        <Attribute name="GrpUVOffset.u" type="double" value="0.000000" />
        <Attribute name="GrpUVOffset.v" type="double" value="0.000000" />
        <Attribute name="GrpUVScale.u" type="double" value="1.000000" />
        <Attribute name="GrpUVScale.v" type="double" value="1.000000" />
        <Attribute name="MappingInput" type="long" value="1" />
        <Component target="Albedo">
          <Attribute name="ConstantColor.a" type="double" value="1.000000" />
          <Attribute name="ConstantColor.b" type="double" value="1.000000" />
          <Attribute name="ConstantColor.g" type="double" value="1.000000" />
          <Attribute name="ConstantColor.r" type="double" value="1.000000" />
          <Attribute name="Operation" type="long" value="1" />
          <Attribute name="UVOffset.u" type="double" value="0.000000" />
          <Attribute name="UVOffset.v" type="double" value="0.000000" />
          <Attribute name="UVScale.u" type="double" value="1.000000" />
          <Attribute name="UVScale.v" type="double" value="1.000000" />
          <Attribute name="Visible" type="bool" value="true" />
          <Texture>
            <NodeReference id="ddd5b99c-004a-4874-83a3-2c830bdcbcc2">
              <Resource absoluteUri="file:D:\G_library\Materials\pbm\内装\PBR床\木質フロア\ウォルナット\master.nly" hint="self">
                <Zipped absolutePath="\domain\突板　ウォルナットナチュラル.image" />
              </Resource>
            </NodeReference>
          </Texture>
        </Component>
        <Component target="Normal">
          <Attribute name="ConstantColor.a" type="double" value="1.000000" />
          <Attribute name="ConstantColor.b" type="double" value="1.000000" />
          <Attribute name="ConstantColor.g" type="double" value="0.500000" />
          <Attribute name="ConstantColor.r" type="double" value="0.500000" />
          <Attribute name="Operation" type="long" value="1" />
          <Attribute name="UVOffset.u" type="double" value="0.000000" />
          <Attribute name="UVOffset.v" type="double" value="0.000000" />
          <Attribute name="UVScale.u" type="double" value="1.000000" />
          <Attribute name="UVScale.v" type="double" value="1.000000" />
          <Attribute name="Visible" type="long" value="1" />
          <Texture>
            <NodeReference id="73cd6a5a-e297-4587-b766-60be4d98d675">
              <Resource absoluteUri="file:D:\G_library\Materials\pbm\内装\PBR床\木質フロア\ウォルナット\master.nly" hint="self">
                <Zipped absolutePath="\domain\突板　ウォルナットナチュラル.image" />
              </Resource>
            </NodeReference>
          </Texture>
        </Component>
        <Component target="Roughness">
          <Attribute name="ConstantColor.a" type="double" value="1.000000" />
          <Attribute name="ConstantColor.b" type="double" value="1.000000" />
          <Attribute name="ConstantColor.g" type="double" value="1.000000" />
          <Attribute name="ConstantColor.r" type="double" value="1.000000" />
          <Attribute name="Operation" type="long" value="2" />
          <Attribute name="UVOffset.u" type="double" value="0.000000" />
          <Attribute name="UVOffset.v" type="double" value="0.000000" />
          <Attribute name="UVScale.u" type="double" value="1.000000" />
          <Attribute name="UVScale.v" type="double" value="1.000000" />
          <Attribute name="Visible" type="long" value="1" />
          <Texture>
            <NodeReference id="256cebec-8612-4d05-972a-e7c6a604400a">
              <Resource absoluteUri="file:D:\G_library\Materials\pbm\内装\PBR床\木質フロア\ウォルナット\master.nly" hint="self">
                <Zipped absolutePath="\domain\突板　ウォルナットナチュラル.image" />
              </Resource>
            </NodeReference>
          </Texture>
        </Component>
        <Component target="Metallic">
          <Attribute name="ConstantColor.a" type="double" value="0.000000" />
          <Attribute name="ConstantColor.b" type="double" value="0.000000" />
          <Attribute name="ConstantColor.g" type="double" value="0.000000" />
          <Attribute name="ConstantColor.r" type="double" value="0.000000" />
          <Attribute name="Operation" type="long" value="0" />
          <Attribute name="UVOffset.u" type="double" value="0.000000" />
          <Attribute name="UVOffset.v" type="double" value="0.000000" />
          <Attribute name="UVScale.u" type="double" value="1.000000" />
          <Attribute name="UVScale.v" type="double" value="1.000000" />
          <Attribute name="Visible" type="long" value="1" />
          <Texture>
            <NodeReference id="00000000-0000-0000-0000-000000000000" />
          </Texture>
        </Component>
        <Component target="Emmisive">
          <Attribute name="ConstantColor.a" type="double" value="1.000000" />
          <Attribute name="ConstantColor.b" type="double" value="0.000000" />
          <Attribute name="ConstantColor.g" type="double" value="0.000000" />
          <Attribute name="ConstantColor.r" type="double" value="0.000000" />
          <Attribute name="Operation" type="long" value="0" />
          <Attribute name="UVOffset.u" type="double" value="0.000000" />
          <Attribute name="UVOffset.v" type="double" value="0.000000" />
          <Attribute name="UVScale.u" type="double" value="1.000000" />
          <Attribute name="UVScale.v" type="double" value="1.000000" />
          <Attribute name="Visible" type="bool" value="false" />
          <Texture>
            <NodeReference id="00000000-0000-0000-0000-000000000000" />
          </Texture>
        </Component>
        <Component target="Occulusion">
          <Attribute name="ConstantColor.a" type="double" value="1.000000" />
          <Attribute name="ConstantColor.b" type="double" value="1.000000" />
          <Attribute name="ConstantColor.g" type="double" value="1.000000" />
          <Attribute name="ConstantColor.r" type="double" value="1.000000" />
          <Attribute name="Operation" type="long" value="1" />
          <Attribute name="UVOffset.u" type="double" value="0.000000" />
          <Attribute name="UVOffset.v" type="double" value="0.000000" />
          <Attribute name="UVScale.u" type="double" value="1.000000" />
          <Attribute name="UVScale.v" type="double" value="1.000000" />
          <Attribute name="Visible" type="long" value="1" />
          <Texture>
            <NodeReference id="a7ee07ce-fe45-45a6-bfde-33dffc895d8e">
              <Resource absoluteUri="file:D:\G_library\Materials\pbm\内装\PBR床\木質フロア\ウォルナット\master.nly" hint="self">
                <Zipped absolutePath="\domain\突板　ウォルナットナチュラル.image" />
              </Resource>
            </NodeReference>
          </Texture>
        </Component>
        <Component target="Cavity">
          <Attribute name="ConstantColor.a" type="double" value="1.000000" />
          <Attribute name="ConstantColor.b" type="double" value="1.000000" />
          <Attribute name="ConstantColor.g" type="double" value="1.000000" />
          <Attribute name="ConstantColor.r" type="double" value="1.000000" />
          <Attribute name="Operation" type="long" value="0" />
          <Attribute name="UVOffset.u" type="double" value="0.000000" />
          <Attribute name="UVOffset.v" type="double" value="0.000000" />
          <Attribute name="UVScale.u" type="double" value="1.000000" />
          <Attribute name="UVScale.v" type="double" value="1.000000" />
          <Attribute name="Visible" type="bool" value="false" />
          <Texture>
            <NodeReference id="00000000-0000-0000-0000-000000000000" />
          </Texture>
        </Component>
        <Component target="Mask">
          <Attribute name="ConstantColor.a" type="double" value="1.000000" />
          <Attribute name="ConstantColor.b" type="double" value="1.000000" />
          <Attribute name="ConstantColor.g" type="double" value="1.000000" />
          <Attribute name="ConstantColor.r" type="double" value="1.000000" />
          <Attribute name="Operation" type="long" value="0" />
          <Attribute name="UVOffset.u" type="double" value="0.000000" />
          <Attribute name="UVOffset.v" type="double" value="0.000000" />
          <Attribute name="UVScale.u" type="double" value="1.000000" />
          <Attribute name="UVScale.v" type="double" value="1.000000" />
          <Attribute name="Visible" type="bool" value="true" />
          <Texture>
            <NodeReference id="00000000-0000-0000-0000-000000000000" />
          </Texture>
        </Component>
      </Layer>
    </LayerGroup>
  </Node>
</Domain>